![]() ![]() The man primarily responsible for the story of FF16 is one Kazutoyo Maehiro, a less famous figure among Square Enix developers but one with a surprisingly impressive and varied resume. Kazutoyo Maehiro - Creative Director & Original Screenplay He worked on a few expansions, then transferred to an unknown new project codenamed "Faith" - that we now of course know as Final Fantasy XVI. ![]() That project was ditched, however, when the Yoshida was drafted to the struggling project that was Final Fantasy XIV 1.0. Takai went with him, joining A Realm Reborn team to help fix that game. After that game, Takai joined up with Naoki Yoshida and was working on an action RPG that they later described as being rather like Bloodborne - but before Bloodborne existed. Takai's most telling credit is the 2008 RPG The Last Remnant, a high fantasy affair that looks like it will have a few subtle similarities to FF16. We have an entirely separate article breaking down the career of FF16 Director Hiroshi Takai in more detail, but the short version is that he joined Square in the early nineties, working Final Fantasy IV and V, before moving on to the SaGa and Mana series', including SaGa Frontier, until he was drafted to the Final Fantasy XI team. Hiroshi Takai - DirectorĬredited as FF16's 'main director' you can think of Takai as Yoshida's go-to man on the project - and in many ways, he has been that for Yoshida for some time. That leads us on to out next key staff member, FF16's Director. While he remains both Producer and Director on the FF14 expansions, he's stepping back to only be a producer on FF16. He was a natural choice for FF14, as he was an avowed fan of MMOs, having spent many hours playing titles like EverQuest, Ultima Online, World of Warcraft, and Guild Wars.Īside from basic Special Thanks and division-related credits, FF16 will be Yoshida's first major credit outside of FF14 since taking on the FF14 project. After joining Square Enix, he first worked on a number of Dragon Quest spin-offs, before getting the call to helm the reboot of FF14. Naoki Yoshida doesn't need much introduction to Final Fantasy fans known affectionately as Yoshi-P, he's the man who stepped in to save Final Fantasy XIV - and arguably the series itself - from irreprable damage when the original release of FF's second MMO went seriously wrong.īefore FF14, Yoshida began his career at Hudson Soft, where he worked on several games including a Bomberman title. But here they are, and here's a short biography of each to help you learn about what they'll bring to FF16. ![]() ![]() Some of them you'll be very familiar with already others you may never have heard of before. Naturally, any video game devlopment of this size is the work of hundreds of people, not just a handful - but these names are the ones in directorial roles, the people who will be shaping the project in the most significant way. So, without further ado, here they are - the faces that will be powering the latest Final Fantasy game. So, let's do just that, shall we? Final Fantasy XVI Development Staff: Meet the Key Players But if you ask us, knowing who the staff are on a game such as this is just as important as all that other pre-release hype - as it can really tell you something about the game that Square Enix's promotional machine might not otherwise.īasically, this is a great way to help predict the nature of Final Fantasy XVI and set your expectations accordingly. Sure, you can read up on the FF16 characters pre-release, and try to glean what you can from the new trailer and world screenshots. ![]()
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